Exhibition : 3, 2, 1 ... Play! Visit BACK

3, 2, 1 ... Play!

3, 2, 1 ... Play!

It's now possible to play like it used to be. Locus Ludi is a European multidisciplinary research group that studies and reconstructs ancient games that can be tested online. It is also possible today to listen to the sound of an Aurignacian flute thanks to experimental archaeology.

These extraordinary examples of archaeological reconstructions show that play, whether musical or ludic, is a particularly rich object of study. Interpretation of the remains allows us to guess at the rules, but only to imagine the many ways in which games were played in different eras.

This exhibition aims to introduce the diversity of game-related artifacts from Inrap excavations, and how they renew our understanding of ludic and musical cultures through time.  

Illustration : Ensemble de 30 dés à jouer
© Musée du Louvre, Anne Chauvet

Everyday play

Everyday play

Games are essential witnesses to the material culture of different eras. Disinterested and spontaneous, play is closely associated with childhood and everyday life, but is by no means trivial. It reproduces and reveals to the archaeologist the class and gender structures of the societies in which it is embedded, as well as providing a detour from anxiety-provoking daily life in times of conflict.

"Time is a child at play

Heraclitus

In the ancient world, sound toys (lullabies, amulets, rattles) were used to entertain, soothe or lull children to sleep. Aristotle attributes the invention of the rattle to Achytas of Tarentum and associates educational virtues with it: the acquisition of rhythm should enable the child to achieve harmony of body and mind.

The handle (no longer extant) located at the end of this Gallic-Roman rattle enabled it to be shaken and the bell contained inside to sound.

This idiophone toy (itself emitting a sound) can be likened to a modern whistle facilitating human whistling. The child can spontaneously manipulate them to produce sounds.

Terracotta, as well as animal figurations, are common for this type of toy.  

Illustration (left) : Hochet. Rennes [35] - Musée de Bretagne
© (left)Collection musée de Bretagne, licence CC0
Illustration (right) : Sifflet en forme de cheval.  Nancy [54] - Musée des Beaux-Arts
© (right) VDN PB

Familias coat hook 

Familias coat hook 

Children also play at imitating their elders, with miniaturized objects. This small hollow dish with a handle is a Gallo-Roman coat hook. Found in an adolescent girl's grave, it doesn't appear to be a functional or strictly funerary object. It measures 10 cm in length: not very practical for cooking! This little peg was probably produced as a game, like today's dinettes. Deposited in the grave of an adolescent girl, it was probably part of a toy set. In Gallo-Roman times, little girls' games were associated with the domestic sphere, reflecting the gendered roles of the time. Today's archaeologists are careful not to systematically associate an object with a gender. For example, the Viking warrior buried with his weapons turned out to be...a woman! A more complete set of dînette can also be admired at the Musée national du Moyen-Âge de Cluny.

View the object's data sheet 

Illustration : Patère miniature à manche. Poitiers [86] - Musée Sainte-Croix
© Musées de Poitiers, Christian Vignaud

Board games, companies at play

Chess was the preserve of medieval warrior elites.
The woman of letters Dhuoda made it a component of strategic education as early as the 9th century.
The discovery of chess pieces in a rural chivalric residence in Pineuilh in the 11th century bears witness to the introduction of this 7th-century Indian game to the West from the Arab world. The roc (tower) derives from the officer of the Indian game. Its name comes from the Arabic term rukh (chariot) and its stylized form extends the Muslim ban on figuration, but incised antler is a local material. The pedestrian or pedes (pawn), coiffed like a Frankish or Norman soldier, is one of the oldest figurative pieces. The importance of this game was such that, in the 13th century, the literary genre of moralized chess made it a veritable model of society, where concord would be ensured by respect for hierarchical social statuses.

For chess enthusiasts: The rules of chess, close to those of pre-existing European games such as Scandinavian hnefatafl, underwent progressive modifications. Some were abandoned (the use of dice to accelerate the opening), but others foreshadowed today's rules (queen moves). In the 13th century, these rules were laid down in writing, and "assises", or regional rules, appeared. For example, roque, derived from roc (tower), is a medieval rule.

Illustration (left) : Pion d'un jeu d'échecs en os, seconde moitié du XIe s., Pineuilh (Gironde), fouilles Inrap
© (left)Laurent Petit, Inrap
Illustration (right) : Tour (Roc) d'un jeu d'échecs en bois de cerf, seconde moitié du XIe s., Pineuilh (Gironde), fouilles Inrap
© (right) Jean-Louis BELLURGET, Inrap

A phony violin

A phony violin

In times of conflict, soldiers recreate their daily lives to entertain themselves and distract themselves from the terror of war. In the trenches, as in the rear, time can seem long, and entertainment is a way of warding off boredom: sports, games, music, shows. While many photographs have been preserved, material evidence is rarer, especially as archaeology of contemporary periods has only recently developed. A few objects testify to these moments of pause, evoking a daily routine that seems normal in a context that is not. This violin-can, made from everyday objects (a can as a sounding board), bears witness to the ingenuity shown by soldiers of the First World War to have an instrument and play music.

View object details.

Illustration : Bidon-violon. Meaux (77) - Musée de la Grande Guerre
© Musée de la Grande Guerre du pays de Meaux / Y. Marques

A funny war

A funny war

These dominoes, used by the poilus, consist of a plate of bone and a plate of wood joined by a brass wire. The marking of the numbers on the bone contains irregularities that indicate manual work, while the cutting of the bone and wood was done by machine.
An important traditional manufacture was located at Méru in the Oise region. The discovery of pieces such as these bears witness to moments of entertainment and daily life in wartime.

For find out more: a dossier on troop entertainment

Illustration : Dominos de fabrication artisanale. Site de La Grand-Mère, Vénizel (Aisne), fouilles Inrap
© Denis GLICKSMAN, Inrap

Play and the sacred

Play and the sacred

Musical instruments, sounds and songs are an integral part of worship practices and religious acts. In pagan cults, musicians could be attached to a sanctuary and to the celebration of a deity. In later cults, such as the Christian liturgy, song plays an important role. Music and song are used to communicate with the gods. It's not simply a matter of staging, but a sacred act. Archaeological evidence provides a wealth of information on these intangible practices.

Holy Gauls!

Holy Gauls!

In 2004, a batch of carnyxes, weapons and shields was discovered in a pit in the Gallo-Roman temple at Tintignac.

The carnyx is an Iron Age musical instrument that served as a war trumpet, held vertically and sounding out of the animal-head-shaped bell. While very few examples of carnyx had been discovered, the Tintignac site revealed seven! In addition to their military function, these carnyxes could also have been part of a ritual: they would have been warrior initiation ceremonies performed in the temple dedicated to Teutates, likened to Mars in Roman times.
These instruments could therefore have had a sacred function. The contribution of experimental archaeology has been fundamental to our knowledge of these objects: a carnyx was reconstituted in brass with the help of a coppersmith, in order to recover its original sound.

For more information 

Inrap documentary Les experts du passé, episode 14, "Le dernier souffle du carnyx"

John Kenny is the first contemporary musician to play the carnyx in concert, notably at the Lorient Interceltic Festival or at the Stade de France in 2003.

Illustration : Carnyx de Tintignac. Sarran (19) - Musée du président Chirac.
© Patrick ERNAUX, Inrap

How cloying those Romans are!

How cloying those Romans are!

A shrine dedicated to the god Mithra (a deity of Zoroastrianism, integrated into the Roman pantheon from the 1st century AD) has been discovered at Mariana in Corsica, site of a Roman colony founded around 100 BC. These two copper-alloy bells were discovered in the shrine. They were probably used to provide musical accompaniment to Mithra worship rituals. Mithraic ceremonies were punctuated by song and sound, as evidenced by similar bells discovered in Mandelieu-La Napoule (Alpes-Maritimes) and the graffito "Repeat in song!" found in a mithraeum in Rome.

Illustration : Clochettes. Lucciana (20) - musée de site archéologique de Mariana, Prince Rainier III de Monaco
© Pascal DRUELLE / Ville de Lucciana.

Don't forget the lyrics!

It's hardly surprising that the fragments of roof slabs in the refectory of the Jacobins convent (Rennes) are engraved. Indeed, these bits of schist were often used to scribble on like a school slate.

But one of these plaques is exceptional!

A merelle is engraved on it, a simple and brief game that was very popular at the time. The complex variant of the game discovered here, involving more than three pawns, is difficult to reconstruct from this vestige alone.
Among the other inscriptions on this palimpsest are the name of the Dominican monk "frère Jahan Boutet" (possibly the author of this graffiti) and a score.
The rhombic notes (as always in the 15th c.) are hollowed out. The emptiness symbolizes divine light, and it's likely that this is a religious chant engraved by an apprentice cantor (solo singer) to be learned.

A vous de jouer à la mérelle !

For music lovers: The four-line staff and the melody's ambitus (for tenor) are inherited from medieval tradition. Vocal music predominated in the Renaissance. A clef of C 3 (on the third line from the bottom) indicates a string in C associated with a mode in A, which appeared at the time and was not theorized until the following century. The notes are semi-brave, our present-day quarter notes. The score could be deciphered and its melody restored  the absence of silences and therefore of pause times implying a certain amount of interpretation.

Illustration (left) : Partition musicale sur plaque de schiste. Rennes [35] couvent des Jacobins
© (left)Françoise LABAUNE-JEAN, Inrap 
Illustration (right) : Transcription de la plaque, recto-verso
© (right) S. JEAN, Inrap.

The dice are loaded!

The dice are loaded!

Dice games were very popular in ancient Greece and Rome. It's hard to pinpoint all their uses: games of chance, but perhaps also religious or divinatory practices. Dice, invented in the Bronze Age in the Near East, spread to Gaul in the 5th century B.C. They could be made of bone, bronze, ivory, glass or terracotta.
This die, preserved in Toulouse, has certain faces in double, the "fours", "fives" and "sixes". It must have been used for a particular game of chance. In Roman Gaul, miniature or pierced dice may have been worn as pendants, in the manner of a lucky charm or talisman. This shows the symbolic - almost magical - value of these objects.

Illustration : Dé à jouer. Toulouse (31) - Musée Saint-Raymond
© STC, Ville de Toulouse, CC BY-SA

Do you shoot or point?

Do you shoot or point?

Astragalus or ossicles are small, four-sided bones. They are sometimes imitated in other materials, as is the case with this metal ossicle. As with dice, the faces of astragals could be inscribed and were used for games of chance, but also for divinatory or oracular practices. These practices are known to us from texts: the ossicles are thrown and the way they fall back down indicates the god's will.

You play!"Enter Apollo's temple and throw the ossicles

View the object sheet 

Illustration : Osselet. Besançon (25) - Musée des Beaux-Arts et d’Archéologie de Besançon.
© Jean-Louis DOUSSON.

Forbidden games

Forbidden games

Games of chance, gambling and divination have often been criticized. In the Middle Ages, some saw them as objects of the Devil. In France, the practice of gambling was even banned by an ordinance issued by King Charles V in 1369. Games did not disappear, however, and many dice, cards and pawns from the Middle Ages were found in excavations. New games were even introduced later, such as dominoes, which appeared in modern times!

View object description 

Illustration : Domino. Paris (75) - Musée du Louvre.
© Anne Chauvet, Musée du Louvre.

Games and competition

Games and competition

Play is a practice that can involve competition. Some objects tell us about sports games, and therefore about bodily practices that showcase the athletic body. Others show theatrical and musical performances, which are also the scene of great rivalries. From ball games in Mesoamerica to soccer competitions organized for the poilus, these objects are indicators of the various forms of musical and sporting competition.

After the effort, we scrape hard!

The strigile is an indispensable accessory for the athlete: it's an S-shaped scraper that enables him or her to scrape the oil off the body. Indeed, in ancient times, athletes coated their naked bodies with an oil, making it more difficult to grip when fighting and protecting the skin from dust. The famous Apoxyomene sculpture (4th century BC) shows an athlete using a strigile after physical exertion. This object was also used to clean the skin after bathing, which explains the discovery of this strigile in a vast Gallo-Roman villa including extremely well-preserved thermal baths.

Illustration (left) : Strigile. Côtes-d’Armor [22] - Site de Langrolay-sur-Rance, fouilles Inrap 
© (left)Emmanuelle Collado, Inrap
Illustration (right) : Apoxyomène. Vatican (Italie) - Museo Pio Clementino
© (right) Wiki Commons, Marie-Lan Nguyen

Game, set and match!

Game, set and match!

Le jeu de paume, invented in the Middle Ages, is the ancestor of tennis. The game was popular with all sections of society, and Paris boasted over two hundred jeu de paume halls in 1600. In recent years, a number of jeu de paume have been unearthed in France, including in Marseille, Versailles and Blois. The jeu de paume at Villers-Cotterêt is particularly well preserved. Its ornate terracotta paving, the "carreau", is still clearly visible. This is where the expression "rester sur le carreau" ("to remain on the tile") comes from!

For more information: Archeology at the château 

Illustration : Carreau de jeu de paume, château de Villers-Cotterêt, fouilles Inrap 
© Denis GLICKSMAN, Inrap

"At the end of the delivery, I touch".

Cyrano de Bergerac

"At the end of the delivery, I touch".

Cyrano de Bergerac

In ancient Greece and Rome, actors competed in theatrical competitions. Theatrical performance was highly standardized, whether in terms of costumes, interpretation or respect for propriety. Actors wear masks that clearly indicate their role. These easily identifiable masks can be comic or tragic. Made of perishable materials, they have rarely survived and are best known for their performances. The one carved in Marseille on a roof ornament shows a tragic figure, mouth open.

Illustration : Ornement de toit. Marseille (13) - Musée d’histoire de Marseille
© Denis GLICKSMAN, Inrap

A game of hands, a game of naughty!

A game of hands, a game of naughty!

Puppet theater is a popular art form dating back to Antiquity. In the 17th and 18th centuries, it was very popular in France, and was performed at major fairs. Puppet shows were usually comic and parodic, combining action and song. The articulated puppet hands found during excavations at the Grand Louvre date from this period. The Guignol puppet, created in 1808 in Lyon, shows the success of this street art in the 19th century, and right up to the present day!

Illustration : Main de marionnette. Paris (75) - Musée du Louvre 
© Musée du Louvre, Anne Chauvet

(Double) flute then!

These two heads were found in Farmas (North of France) and are associated with a religious building dedicated to Apollo citharède, i.e. "zither player". Since ancient times, games have been a means of putting into practice agôn, the competitive spirit required of all good Greek citizens. This notion is very present in mythology. One myth in particular pits Apollo, recognizable here by his laurel curls and crown, against Marsyas, the satyr with the pointier ears. Apollo is challenged by the satyr to a musical duel between zither and aulos (double flute). The god, defeated and a poor player, has his overly talented opponent tortured. The end of this competition is depicted on this mosaic emblema found off Cap d'Agde.

For more information: The iconography of this musical competition can also be admired on this 3D-modeled Gallo-Roman gourd.
.

Illustration (left) : Tête d’Apollon et de Marsyas (?) retrouvées à Farmas, fouilles Inrap
© (left)S. LANCELOT, Inrap. 
Illustration (right) : Emblema de mosaïque. Cap d’Agde - Musée de l’Ephèbe
© (right) M. Lacanaud 

3, 2, 1 ... Play!

3, 2, 1 ... Play!

Playing to entertain and be entertained, to keep busy or even to compete, involves a variety of objects and practices. Play can be found in every aspect of society and at every stage of life. Archaeology has revealed this diversity of functions and contexts of object use, from children's toys to musical instruments.

The work linked to the 2024 Olympic Games in Paris is the occasion for a large number of archaeological excavations, some of which are being carried out by Inrap. The Olympic village (Saint-Denis), the media village (Le Bourget) and even the Grand Palais have seen excavation campaigns in recent months, the results of which are awaited. In this way, the games give rise to excavations, a favorite game of archaeologists, which may themselves reveal the remains of earlier games...

Thanks

Thanks

Exhibition created by the student curators of the Institut National du Patrimoine as part of the Journées Européennes de l'Archéologie 2023. 

Clotilde BEOUTIS
Isabelle BROWN
Flora MUNTREZ
Clémentine PERNOT 
Justine VIGNERES

Permanent exhibition venues for the objects presented:

Besançon [25] - Musée des Beaux Arts et d'Archéologie
Lucciana [20] - Mariana Archaeological Site Museum, Prince Rainier III of Monaco
Marseille [13] -Musée d'Histoire de Marseille
Nancy [54] - Musée des Beaux-Arts
Paris [75] - Musée du Louvre
Poitiers [86] - Musée sainte-Croix
Rennes [35] - Musée de Bretagne
Toulouse [31] - Musée Saint-Raymond

Thanks to the museums that have authorized the use of object visuals outside the Inrap museum gallery

Musée de la Grande Guerre de Meaux [77]
Musée du président Chirac de Sarran [19]
Musée de l'Ephèbe du Cap d'Agde [34]

Thanks to Laurent Pelletier, Inrap



Bibliography and resources

Bibliography and resources

Website:

European research project ERC Locus Ludi: https://locusludi.ch/

Exhibitions and their catalogs: 

- Jeux de princes, jeux de vilains, exhibition catalog, Bibliothèque Nationale de France, 2009.

- Échecs et trictrac. Fabrication et usages des jeux de table au Moyen Âge, exhibition catalog, Musée du Château de Mayenne, 2012.

- Art du jeu, jeu dans l'art, exhibition catalog, Musée Nationale du Moyen Âge - Cluny, 2013.

- Ludique, jouer dans l'antiquité, exhibition catalog, Musée Lugdunum, 2019.

- Dans la peau d'un soldat (1883-1938). Archéologie du quotidien de la caserne Chanzy, exhibition catalog, Musée de la Bière de Stenay, 2023.

Articles and books:

BLANC-BIJON Véronique, "L'emblema d'Apollon et de Marsyas (Cap d'Agde) : étude iconographique et technique - analyses des matériaux", in Bronzes grecs et romains, recherches récentes. Hommage à Claude Rolley, Paris, Publications de l'Institut national d'histoire de l'art, 2012.

V. Dasen and U. Schädler, "Jeu et divination. Un nouveau témoignage de l'époque romaine", Archeologia, 553, 2017, p. 60-65.
DASEN Véronique, "Le rochet d'Archytas : un jouet pour grandir", Annales de Bretagne et des Pays de l'Ouest. Anjou. Maine. Poitou-Charente. Touraine, no. 124, November 16, 2017, p. 89-107.

DE PERETTI Ophélie "Le mithréum de Mariana", in BARTHET L., BEKAS M., CAPUS P. et al. (dir.), Le mystère Mithra. Plongée au cœur d'un culte romain, cat. expo, musée Saint-Raymond, Toulouse, 2022, p. 461-465.

FONTAINE Dominique, Françoise LABAUNE-JEAN and Gaétan Le CLOIREC, "Renaissance musicale", Archéologie médiévale, no. 49, December 20, 2019, p. 171-176.

MANIQUET Christophe, "Les carnyx d'un dépôt cultuel du sanctuaire gaulois de Tintignac à Naves (Corrèze)", in Proceedings of the 6th Symposium of the International Study Group on Music Archaeology (ISGMA), 2006, Berlin, p. 57-76.

E. Nikulina, U. Schmölcke, "Les osselets, ancêtres du jeu de dé", Pour la science, n°365, March 2008.

[enligne]https://www.researchgate.net/profile/Elena-Nikulina-3/publication/281147735_Les_Osselets_ancetres_du_jeu_de_des/links/55ed451008ae65b6389f45ea/Les-Osselets-ancetres-du-jeu-de-des.pdf ]

PRODÉO Frédéric, Fabrice MAREMBERT and Patrick MASSAN, "Pineuilh, La Mothe (Gironde) : une résidence aristocratique à la charnière de l'An Mill", Archéologie du Midi Médiéval, vol. 4, no 1, 2006, p. 419-424.